![]() “We continue to work closely with BioWare and our editor on our current project (KOTOR II). As Feargus Urquhart explains in a Q&A with GamesSpot (2004): ![]() The change of hands was due to the good relationship between the two studies. His first assignment was to take over from the Star Wars: KOTOR saga, which started BioWare in 2003. The Obsidian team started in style, something that is not usual in video game studios that have just been created. Early years a very promising first commission with the takeoff to the galaxy
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